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Tomb of annihilation zombie t rex
Tomb of annihilation zombie t rex








Every additional debuff will help at least a little. Also, there was a feeling among many players that the minor +% damage powers in the capped group were basically worthless because groups would reach the hardcap with the big +% damage powers. For players doing the hardest group content, it was necessary to learn which powers were in the hardcap group, get to +200% with those powers, and then stack as many of the miscellaneous uncapped powers as possible.

tomb of annihilation zombie t rex

For beginning players, the fact that a power labeled as “reduces enemy damage resistance” could result in you doing more than 100% damage (something that does not happen with Armor Penetration, although it's described in a similar way) was not at all intuitive. The system as a whole was not great, because it was very confusing and inconsistent. * Tooltips added to the confusion by sometimes referring to these powers as “reducing enemy damage resistance” and sometimes as “enemies take X% more damage” (this had nothing to do with whether they were hardcapped or not, and was just an inconsistent phrasing choice). * A few (more or less random) powers weren’t part of that hardcap * There was a hard cap of +200% bonus total damage from such powers This earlier post captures possible changes coming to Armor Penetration and debuffs.

tomb of annihilation zombie t rex

NWO site has information on the new zones and campaign progression.

tomb of annihilation zombie t rex

The devs have been releasing information about the new expansion.










Tomb of annihilation zombie t rex